Cyberpunk David is a named, distinguishable enemy class in Dimenshot. The Hotfix v0.19149 release notes (Oct 16, 2026) fix an unintended spawning in the medieval-themed Sin Layer. No public model, attack pattern, or counter is published; the enemy is currently identified only by the name and the fact that it should not appear in medieval.
On this page
What was happening before the hotfix
The v0.19149 patch notes list a fix for the "cyberpunk david enemies bug in medieval levels". The wording implies these cyberpunk-styled enemies were spawning in the game's medieval-themed Sin Layer where they should not have been.
What the hotfix confirms:
- "Cyberpunk David" is a named, distinguishable enemy class.
- It was unintentionally appearing in the medieval-themed Sin Layer.
- The unintended medieval-layer appearance has been addressed as of v0.19149.
Where these enemies belong
The hotfix implies Cyberpunk David is meant for a non-medieval Sin Layer. The same patch notes show at least one layer uses a medieval theme and another uses a cyberpunk theme. None of the 3 shipped layers is named for cyberpunk in any public post so far. The only Sin Layer publicly named is Pride, the one currently bug-tracked at the Pride second gate fix page. For the full map of what has been named and what is still unpublicized, see the Dimenshot levels and Sin Layers page.