Cyberpunk David is a named, distinguishable enemy class in Dimenshot. The Hotfix v0.19149 release notes (Oct 16, 2026) fix an unintended spawning in the medieval-themed Sin Layer. No public model, attack pattern, or counter is published; the enemy is currently identified only by the name and the fact that it should not appear in medieval.

What was happening before the hotfix

The v0.19149 patch notes list a fix for the "cyberpunk david enemies bug in medieval levels". The wording implies these cyberpunk-styled enemies were spawning in the game's medieval-themed Sin Layer where they should not have been.

What the hotfix confirms:

  • "Cyberpunk David" is a named, distinguishable enemy class.
  • It was unintentionally appearing in the medieval-themed Sin Layer.
  • The unintended medieval-layer appearance has been addressed as of v0.19149.

Where these enemies belong

The hotfix implies Cyberpunk David is meant for a non-medieval Sin Layer. The same patch notes show at least one layer uses a medieval theme and another uses a cyberpunk theme. None of the 3 shipped layers is named for cyberpunk in any public post so far. The only Sin Layer publicly named is Pride, the one currently bug-tracked at the Pride second gate fix page. For the full map of what has been named and what is still unpublicized, see the Dimenshot levels and Sin Layers page.