Dimenshot Hotfix v0.19149 (Oct 16, 2026) ships four named bug lines and one fix. Fixed in v0.19149: the cyberpunk David enemies spawning in medieval levels. Open (listed in v0.19149): the Pride second gate bug (not listed in v0.19149), the Claws skill spam input bug, the main scores not always showing on level buttons. Open but acknowledged earlier (Rexsplode Oct 13, Iceberg replied): the A rank displays as S on level select. The score formula remains undisclosed and the per-difficulty Steam Leaderboards split is the documented design behind the main-score line.
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What Hotfix v0.19149 (Oct 16, 2026) actually changed
Hotfix v0.19149 shipped on October 16, 2026 alongside the Dimenshot Early Access launch. The release notes name four known bugs and one confirmed fix. Below is every line on the public notes, marked with whether v0.19149 itself fixed it, plus a recommended player tactic for the lines that remain open.
Quick reading rule: a status of Fixed means the patch note itself documents the fix; a status of Open (in v0.19149) means the same patch note still lists the line under known issues, so the player-facing behavior has not changed.
Every hotfix line at a glance
| Hotfix line | Status in v0.19149 | Where it shows up |
|---|---|---|
Pride second gate does not open for some players | Open — not listed in v0.19149 | Pride Sin Layer, gate progression |
Claws skill spam doesnt work sometimes | Open — listed as a known issue | Combat skill (Claws) |
Cyberpunk David enemies bug in medieval levels | Fixed in v0.19149 | Medieval-themed Sin Layer |
Main scores sometimes doesn't show on level buttons | Open — listed as a known issue | Level select / score buttons |
In-game A rank displays as S on the level select | Open — acknowledged by Iceberg, NOT in v0.19149 | Level select screen |
Pride second gate (open)
The second gate inside the Pride layer does not open for at least some players. The original report by Steam user GabrielFromUltrakill (October 16, 2026) has zero replies and no Flexberg Games acknowledgement in any public Steam news post, devlog, or hotfix. Hotfix v0.19149's release notes do not mention this specific bug.
Player tactic while open:
- Add a fresh reply to the original thread with your platform, difficulty, and where in Pride you are stuck so the report can reach a developer.
- Save your run and retry the gate with the same loadout; many Early Access gates are scripted and only fix themselves on a reload.
- Watch the next hotfix — v0.19149 is not the patch that lands this fix.
Cyberpunk David enemies in medieval levels (fixed)
Hotfix v0.19149 lists the "cyberpunk david enemies bug in medieval levels" as a fix. These cyberpunk-styled enemies were spawning inside the medieval-themed Sin Layer where they should not have been. The unintended medieval-layer appearance is addressed by this hotfix.
What this does not yet confirm: the intended home layer for Cyberpunk David, its attack pattern, or any encounter count. The enemy is still identified only by name and by the medieval-spawn bug.
Endless Mode boards split per difficulty (informational)
Endless Mode scoring is tracked on Steam Leaderboards that are split per difficulty tier (Easy, Medium, Hard). Switching difficulty tiers restarts the scoreboard context — your new run is compared only against other players on the chosen tier. There is no current bug on this surface; the split is the documented design and matters because the per-difficulty boards are where the displayed main-score line above is recorded.
Where each bug goes deeper
Dedicated pages
Each line above has a longer entry.
- Pride second gate fixThe single community thread and what to try until the next hotfix.
- Claws skillThe exact v0.19149 known-issue wording and the panic-finisher tactic.
- Cyberpunk David enemiesWhat v0.19149 actually fixed and what is still unpublicized.
- Score rankingA-vs-S display bug and the per-difficulty Steam Leaderboards split.
- Endless ModeScore-attack mode where the main-scores display bug appears.